MHA Deck Tech: Pauper Ochaco 3

My Hero Academia Universus is not as costly to start playing as many other games, but recreating top decks can be expensive. While a shifting meta eases the burdens somewhat, it can still be prohibitive for a new player. That, along with the simple challenge, is why I enjoy building pauper decks for the game.

My Hero Academia Cards in BCW Prime X 4 Gaming Box
Four MHA decks in a BCW Prime X4 Gaming Box
Continue reading

MHA Deck Tech: Pauper Ojiro 2

My Hero Academia Cards in BCW Prime X 4 Gaming Box
Four MHA decks in a BCW Prime X4 Gaming Box

In almost every ccg, play focuses on decks using the best and most powerful cards. This, along with inherent scarcity, drives prices on those cards up. Some players simply cannot use those cards, either due to lack of resources or a small card pool. Many card games have formats that limit players to using cards that are more easily available, such as Pauper for MtG. Chaos Gaming designed a deck using this philosophy for MHA. I recently played the list in a store provisional tournament.

Continue reading

MHA Deck Tech – Ochaco II

My Hero Academia Cards in BCW Prime X 4 Gaming Box
Four MHA decks in a BCW Prime X4 Gaming Box

As one of the main characters in the anime and manga, Ochaco has been well represented in the game with cards that range from very good to meta defining. The character cards are very useful as well, but overall, Ochaco II may be the most overtly powerful of them. Featuring a free speed buff, a speed reduction, and the ability to remove a successful attack from your card pool, this version also has the second highest Health rating in the game currently.

The resources on this version are unusual for how the character is typically shown, specifically Death. This gives access to several powerful cards, as well as turning the low hand size into an asset. This is a deck with powerful attacks that make each block a difficult choice.

Continue reading

MHA Deck Tech – Mei Hatsume

Mei Hatsume was introduced to the My Hero Academia game in the Crimson Rampage set. Initially, opinions were negative, with most considering the character mid-tier at best. However, players soon realized that Mei can grant large and consistent damage bonuses while also maintaining significant card advantage.

This deck uses the Life resource. While decks will typically use All to make use of several powerful Weapon attacks, Life grants more interaction with flipping foundations, making Mei’s Enhance more powerful overall.

BCW Prime X4 box with My Hero Academia decks
Four MHA decks in a BCW Prime X4 Gaming Box
Continue reading

MHA Deck Tech – Iida 2

My Hero Academia has revitalized the Universus system, thanks to the crossover appeal from fans of the anime. In fact, the Jasco booth at Gen Con was constantly full with people taking demos of the game. For better or worse, the meta also moves quickly, with a character considered useless jumping to high usage in a matter of weeks.

With this in mind, I offer this little deck tech. It is not tournament viable, at least not now, but should work well for casual or local play using a very high-risk/high-reward style. The deck is capable of throwing out several high-damage, nearly unblockable attacks each turn, but only if all the pieces are in place. Without further ado, the list.

My Hero Academia decks with accessories in Prime X4 box
Four MHA decks in a BCW Prime X4 Gaming Box
Continue reading

Collecting the My Hero Academia CCG

On October 15th, North America saw the release of the My Hero Academia card game, based on the hit anime and manga series. The game uses the UniVersus system to replicate fast head-to-head fighting action. The system has its roots in the Universal Fighting System series released in 2006. The name was changed as the game stopped focusing exclusively on fighting games like Street Fighter and Soul Calibur and used properties ranging from the Mega Man to Cowboy Bebop.

Players select a character to build their deck around. Players build foundations and assets, use action cards, and unleash attacks to try to reduce the opponent to 0 life. Each card has a difficulty printed on it and success is determined by putting the top card of the player’s deck into the discard pile, hoping for a check number that is equal or higher than the difficulty. A successfully played card remains in the staging area, increasing all other card difficulties by 1. For more information, check the resources page.

Continue reading