Serena here! I was planning on finally writing about the last Nation I mentioned last time, but Bushiroad made some massive announcements for the Overdress/Standard/D format. I thought I should cover them, since they’re pretty impactful, not just to the Japanese side of things, but to the English side of the game as well.
Rise of the Floodborn adds welcome variety to the card pool, opening new deck building options and themes. While most attention is (as of this writing) placed on the card drawing engine of Hiram Flaversham and Pawpsicle, all colors have new options. The one that caught my eye is Amethyst’s bounce subtheme, and not just because Sword in the Stone is in my top 5 Disney movies. By using abilities to return characters to your hand, you can use enter play effects over and over. I have a basic frame using Amethyst only, which you can see at Dreamborn.
Stall and control decks are nothing new to Pokemon, especially with Block Snorlax still seeing play. The release of 151 gave a few tools for a version that actually wins by taking prizes. You can find a copy of the deck list on pokemoncard.io. Let’s go over the basics of the deck.
It’s Serena! And this time I brought you a blast from the past: it’s time for a deck tech on one of the Encounter decks and fan favorite unit, Minerva. Like the Chronojet Stride Deck we’ve talked about previously, Minerva and her support cards are from older versions of Vanguard that were all given Overdress facelifts for the standard format. This deck centers around the Clans of older Cardfight Vanguard formats, specifically around the Clan Genesis. Genesis is one of the Clans that formed Keter Sanctuary but many of the cards specifically look for things with just Genesis as it’s Clan, so I’ll be referring to those as ‘Genesis units’. You can play any Keter Sanctuary card in a Overdress Genesis based deck like this, but they might complicate things if they aren’t also a Genesis unit.