Hey guys! It’s Serena, back again! This time, bringing you something a little different. Thanks to my recent birthday, I was able to obtain each of the Final Fantasy commander preconstructed decks. I know that sometimes, finding balance in your playgroup can be hard, so I had an idea: I will use these decks and make myself a ‘Pod Box’!
Let’s talk about vehicular combat! More specifically, I was inspired to build myself a new Alela, Artful Provocateur deck, built around vehicles. Last time we discussed a deck with more combo potential, but now we’re going for more of a midrange resource generative game plan. This list will be a heavily modified Buckle Up precon from Kamigawa Neon Dynasty, with a focus on token creation to use to pilot our mechs. The Buckle Up precon is blue and white, but with Alela add black for some classic Esper artifacts. Alela is a stellar vehicle commander, because every time you cast an artifact (or enchantment), she gives you pilots to crew your mechs. We also have a whole garage of draw engines to get us on the streets in style! As a refresher, Alela is a 2/3 Faerie Warlock with flying, deathtouch, and lifelink, and gives your other flyers +1/+0. You also create a 1/1 faerie token for every artifact and enchantment you cast. Those tokens are great for getting in the robots below.
Stand up! ….Commander? Wait, that’s not right! Let’s try that again! What angel wakes me from my flowery bed?
Hey guys, it’s Serena, back with another article. This time, we’re doing something a little different, as this article will be on my absolute favorite Magic: the Gathering tribe, faeries, in Commander. Here’s what I’m using through Wilds of Eldraine.
Many commander players tune their decks, optimizing every aspect of play. Every weakness is covered, every strategy exploited, and no wasted space is allowed. This is not one of those decks. At its heart, the deck wants to cast artifacts to create Faerie tokens. This isn’t a win condition in and of itself usually, but it facilitates various paths to victory. As usual, you can find the decklist on Moxfield.
Introduced in the Midnight Hunt commander decks, Wilhelt is a zombie tribal commander that offers a lot of benefits. The ability to generate a 2/2 black zombie (albeit with Decayed) when another Zombie dies is nice, and being able to sacrifice a Zombie during your end step to draw a card is icing on the cake. My version of the deck focused on tokens with cards that give buffs to Zombie tokens and anthem effects. You can find the deck list on Moxfield.
Auras in Magic don’t get the same respect as Equipment cards. They cannot swap between creatures, while Equipment can. Killing the creature an Aura is targeting will remove both, unlike with Equipment. Despite this, Auras fill a role, especially in Commander.
Siona is an Auras-matter style commander that puts an Aura into your hand when entering play. More importantly, whenever an Aura is attached to a creature you control, you create a 1/1 white human soldier token. As expected, this deck uses many enchantments to get the most out of this, as well as cards to help recycle Auras. You can find the full deck list on Moxfield.
The Magic: the Gathering / Warhammer 40k commander decks continue to hold interest of players of both games. The Ruinous Powers deck focuses on the Chaos faction, full of Chaos Marines and various Daemons from beyond the Warp.
Magic the Gathering Warhapper 40k Commander Deck: The Ruinous Powers
Using the default commander, Abaddon the Despoiler, the deck seeks to gain card advantage and generate value by giving spells Cascade. While it only works on your turn, it can affect many cards in your hand, depending on how much damage you do to opponents each turn. As it has good stats and trample, the commander can be a source of damage for this effect.
The Warhammer 40k Commander decks for Magic the Gathering recently released to an eager audience. The decks offer a glimpse into the Universes Beyond concept, with unique, thematic art for reprints and interesting new cards.
The Tyranid Swarm is a +1/+1 counters deck with a token creature subtheme. It also features several creatures with X casting cost. As is, the deck is straight forward: Play creatures, make them big, then stomp over opponents. The default commander, The Swarmlord, complements this idea by not only getting 2 +1/+1 counters for each time it’s cast from the command zone, but also draws a card any time a creature you control with a counter on it dies.
Like many people, my involvement with Magic the Gathering is more or less limited to playing Commander. I also like to keep things as inexpensive as possible, and definitely skew to the more casual side of game play. These should be decks that perform decently, and offer a good starting point for your upgrades.
This deck wants to put +1/+1 counters on Mowu as possible, as Mowu gets a nice bonus from them. This along with Trample and Vigilance gives plenty of chances to get commander damage on your opponents.
Commander remains a favorite format among Magic players. However, unlike playing Standard or Modern, having access to a variety of Commander decks is important. Players often ask “What’s the best method to hold and store multiple EDH decks?”. We believe the BCW Prime X4 XL is the answer to that question.