Cardfight Deck Tech – Pure Rondo of Eventide Moon, Feltyrosa Standard

By Serena L.

Hi, I’m Serena, and I’ve been passionate about card games since I was 8 and have kept up with them for over 20 years. I’ve played quite a few, including MTG, Yu-Gi-Oh, and most notably, Cardfight Vanguard. I have a particular interest in the Overdress/Standard format.

Stand up, Vanguard!
Feltyrosa is all about Calling her Ghostly friends to aid her on stage, then swarming your opponent with up to 5 attacks and 4 drive checks! With Rondo of Eventide Moon, when Feltyrosa’s drive check reveals a Ghost normal unit, you get to Call it to an open front row rear-guard circle. If you do, you can Counterblast 1 to get another drive, and can do this as many times as you can Call off her Skill. You can find a full deck list on Bushiroad’s Deck Log. You can find more information on the game at the official website.

Cardfight Vanguard cards in BCW Deck Vault LX 100.

When you ride from the Grade 1, Beautiful Day Off, Feltyrosa into Grade 2 Talent of Enjoyment, Feltyrosa, the Grade 1’s Skill can be activated, Soulblasting 1 to bring one of your Ghost units to your hand. When you Ride the Grade 2 into her Grade 3 form, by putting another Ghost normal unit from your hand back on the top of your deck, you get to bring back another of your Ghosts. This sets up the on-attack skill of Rondo of Eventide Moon, Feltyrosa!

Now, Rondo of Eventide Moon can only call Ghost Normal Units, but the effects of her Grade 1 and 2 forms allow you to recur any Ghost. Ghost Trigger Units like Glutton, Nora, a Ghost Critical Trigger, and Languid Relaxation, Marguerite, a Ghost Heal Trigger, have high shield value, so those two are solid picks for your 16 Triggers. Otherwise, I like to use 4 of each Precious Tune, Edwige and Transparent Snowy Night, Beretoi for their powerful effects. This deck runs 4 Heals, 7 Crit and 4 Draw Triggers. This leaves room for our Overtrigger. Lyrical Monasterio has 5 different options, but none of them are Ghosts, so pick the one you like the best. Personally, I like Demonic Fever, Garviera!

That leads us into Grade 1s, and here you have a few more options. Since we just finished up our Trigger line up, let’s start with our Sentinels! While similarly to Overtriggers, Lyrical has several different Sentinel units you can choose from, but we are going with the newest member of this group: Nocturne of Flickering Lambency, Judith. She has the same abilities as the others, but what makes her best for us is that she’s the only one who is a Ghost. She can be discarded to Ride early on and retrieved with our ride line, or Called off our Vanguard’s effect if we reveal her on a drive check. This gives her an incredible amount of utility.

Next up, we have 4 copies of Join Grasp, Ernesta. While on a backrow rear-guard circle, she restands when your other Ghosts are placed during the battle phase, allowing her to boost your front-row Ghosts multiple times! Next up, we have Eternally Indistinguishable Aubade, Irene and Wraith Embrade, Betina, running 2 of each. When Irene boosts a Ghost normal unit rear-guard, she gets an extra 2k power until the end of that battle, then sends the boosted rearguard to the bottom of your deck, clearing a space for Feltyrosa to call a new friend to! Betina, meanwhile, will put one of your Feltyrosas from your Drop into soul when you place a Ghost in her column, helping manage your resources.

Cardfight Vanguard deck in action.

Our Grade 2s are up next, and there’s only two here. Dedicated Serenade, Eleonore, and Canon of Overlaid-Spinning, Dietlinde. Eleonore is a powerful attacker, at 10k base power, but when she attacks you can Soulblast 2 to gain another 15k attack for that battle. Then she sends herself to the top of your deck, also setting up for another Ghost Normal unit for Feltyrosa to Call. The cost might seem high, but Betina and Anneliese will help fix that. Dietlinde, with the right setup, will let you Soulblast 1 to bring back a different Ghost Normal unit from your drop. Also, when she attacks, she puts herself on the bottom of your deck at the end of battle. This helps by clearing another spot for Feltyrosa!

And last but not least, rounding out the list, we have our Grade 3s! This will have 3 more copies of our Vanguard herself, Rondo of Eventide Moon, Feltyrosa, for the Persona Ride. These are the only Normal units in the deck that doesn’t get Called off of her Skill, as Feltyrosa herself, is a Vampire. Then, we have Selfie Practice, Anneliese and Capriccio of Circulating Stars, Ingrid. Anneliese is only a 12k base attacker, but she puts herself into the Soul after attacking while Boosted, and she gives another rear-guard a 5k boost when she does. Ingrid, meanwhile, will Countercharge 1 when she’s placed on rear-guard circle from anywhere but your hand, then lets you restand a rearguard in the same column as her. Plus when she attacks, she gets a 5k boost before going for a rest at the bottom of your deck.

Cardfight Vanguard deck spread over playmat.

While not included in the deck at the moment, you could try Hair-braiding Aspiration, Heilwig, who when placed on rear during battle will go to soul and draw you a card. Head Groupie,
Marleen
gains 5k power/shield if you have 3 or more Ghosts. Stronger Yearning in the Heart, Florenzia makes your opponent need 2 cards to guard. Any, or perhaps all of these could work for you, although you would need to adjust the other cards to find room.

In conclusion, Felty is a lot of fun and has unique mechanics for Standard format, being the only ‘tribal’ type deck out there! I hope you found this enlightening.
May you win all your die rolls and your opponent never sack you!

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